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GAME PLAN'S NEWEST eLEARNING CURRICULUM
Sports Wagering & Integrity In Athletics
A mobile-first eLearning curriculum designed to help student-athletes, coaches and staff understand the rules, risks and consequences associated with sports wagering.
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Sport Wagering Stats You Should Know
Sports wagering among student-athletes is more common than you might think. In fact, many student-athletes unknowingly violated NCAA rules governing sports wagering according to a 2016 NCAA survey.
Source: Trends in NCAA Student-Athlete Gambling Behaviors and Attitudes (2016 NCAA Survey)
24% of student-athlete men (and 4.5% of women) reported wagering on sports for money during the past year.
45% of student-athlete men (and 26% of women) believe that “Most college SAs violate NCAA rules that prohibit sports wagering.“
43% of student-athlete men (and 21% of women) believe that “Sports wagering is acceptable so long as you wager on a sport other than the one in which you participate.“
Only 14% of DI men’s basketball players (and only 15% of DI FBS or FCS football players) report that they were told by a coach not to post certain information on social media.
What does the curriculum cover?
The curriculum includes 7 eLearning courses that cover NCAA policies, sports wagering terminology, consequences of sports wagering as a student-athlete, historic examples of sports wagering violations and hypothetical scenarios.
Policies & Terminology
Information related to sports wagering and integrity in athletics that is relevant to student-athletes.
Rules & Resources
Policies, regulations and resources that are in place in each state and at a particular university.
Implications and consequences of violating sports wagering rules at the national and university level.
Scenarios & Case Studies
Hypothetical scenarios of unethical or illegal sports wagering activities along with real-life case studies.
How is the curriculum delivered?
Student-athletes can complete any of Game Plan’s eLearning courses on any device at any time. Plus, courses can be paused and resumed at any point—giving them the flexibility to complete the education in their own time.
Deliver Education Anywhere
Student-athletes can access any course on any device regardless of whether they’re on campus or not.
Course completion is tracked inside the platform to create accountability and a record of who has participated.
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Each course includes video, learner interactions and more to encourage student-athletes to actively participate.
Pre/post assessment measures how well student-athletes understand the content before and after completing the curriculum.
"Before using Game Plan, it was not easy for us to get the same information to a population of student-athletes at the same time. This platform allows our student-athletes to receive valuable information on their own time."Cole HendersonCoordinator of Academic Support Services | UNCG
"Game Plan has made complying with the new NCAA [sexual assault prevention] legislation very easy. I was able to assign my student-athletes modules and they are able to complete them on their own time."Danielle MorrinDirector of Life Skills | East Carolina University
"While we still incorporate workshops, presentations, etc. in our student-athlete development programming, we feel that our student-athletes can get even more assistance as they move through their careers at EMU. We certainly don't have large staff numbers, so Game Plan is like having another staff member that is available 24/7."Karen SchiferlAssociate Athletics Director for Student-Athlete Support Services | EMU
"As the needs of our student-athletes continue to evolve and grow, we’re looking for new, innovative ways to improve their experiences and support them in achieving better outcomes, and for us, Game Plan helps us to do just that."Shawn TuckerExecutive Associate Athletics Director | Rutgers Leadership Academy
Frequently Asked Questions
We’ve tried to answer some of the most common question below. If you have a question that doesn’t seem to be answered, feel free to reach out to email@example.com.
The content of the curriculum was developed in cooperation with members of our peer review group. The group is made up of PhDs that teach at institutions like TAMUC, ASU and others that specialize in sports law.
Educating student-athletes on the rules that surround sports wagering is a critical measure that every athletics department should be taking to protect the well-being of their student-athletes and the integrity of their sports programs.
Sports wagering is surprisingly common among student-athletes. According to a 2016 NCAA survey, 24.3% of student-athlete men and 4.5% of student-athlete women reported betting on sports in the past year.
What’s even more alarming is that a large percentage of student-athletes don’t understand the NCAA’s rules that prohibit sports wagering. According to the same 2016 NCAA survey, 43% of student-athlete men and 21% of student-athlete women reported that they believe “sports wagering is acceptable so long as you wager on a sport other than the one in which you participate.” Many reportedly also falsely believe that fantasy sports leagues and tournament bracket pools are not a form of gambling.
We already hold workshops and send out PDFs that teach our student-athletes about sports wagering. How is your curriculum different?
Game Plan’s eLearning courses are not necessarily designed to replace all in-person programs. In fact, some of our partners use our course to complement things like in-person workshops, speaker panels, etc.
The advantage of using Game Plan to deliver certain material is that it’s a much easier, more scalable way to deliver education to student-athletes wherever they are through any device (smartphone, tablet or desktop). The flexibility that Game Plan gives athletes to complete this education in their own time means higher participation rates and better retention.
Game Plan also gives advisors and other stakeholders the ability to track course completion and the retention/comprehension of the content—giving them real data so they can hold student-athletes accountable and better understand the actual impact of the education.
The curriculum is made up of 7 eLearning courses. Since each course takes between 5-7 minutes to complete, a student-athlete should be able to complete the entire curriculum in 35-50 minutes. Keep in mind, each course can be paused and resumed at any time, which provides a lot of flexibility.
Yes, each course can be taken through Game Plan’s mobile app, which is available on iOS and Android. Courses can also be taken on iPads and laptops.
Yes, we offer a single course for coaches, staff and administrators that covers everything they need to know about sports wagering rules along with strategies for protecting the integrity of their programs.
Yes, the Game Plan platform tracks completion for each student-athlete that has been assigned any activity (either an eLearning course or personality assessment). The Sports Wagering & Integrity In Athletics curriculum also includes a pre and post assessment that measures how well student-athletes understand the content before and after completion.